Zelda No Densetsu Twilight Princess Iso Wii
The Explosive first adventure in James Rollins’ bestselling Sigma Force series! A freak explosion in the British museum in London ignites a perilous race for an earth-shaking power source buried deep beneath the sands of history. Painter Crowe is an agent for Sigma Force, a covert arm of the Defense Department tasked with keeping dangerous. Sandstorm by James Rollins. The five-installment Banned and the Banished series is about a girl named Elena who “ripens into the heritage of lost power”. This biography of a living person relies too much on references to primary sources. Sandstorm by James Rollins in EPUB, FB2, FB3 download e-book. Welcome to our site, dear reader! All content included on our site, such as text, images, digital downloads and other, is the property of it's content suppliers and protected by US and international copyright laws. Sandstorm (Sigma Force Novels series) by James Rollins. Read online, or download in secure ePub format Nationally bestselling author James Rollins has transported readers to the dark heart of the Amazon, the bowels of the earth, far below the ocean, and the top of the world. James rollins sandstorm epub file. 45 Adventures 2 Android apk 13 Audio Books 60 August 3 Becky Chambers 6 Brad Thor 8 Brad, Sydney and Robert 32 Brandon Sanderson 2 Candy 2 Christian Centre 13 Christie Agatha 33 Clancy Tom 13 Classics 6 Coding 19 Comedy 8 Computer 1 Dan, Mitch and Gillian 63 Detective 5 Diana Gabaldon 55 ebub 3 GBwhatsapp 267 Goodread1 6 John Grisham and Paulo.
leechers: 0 Added on July 12, 2016 by d0xisin Games > Wii Torrent verified.
Zelda: Twilight Princess [NTSC] [Wii] [WBFS] (Size: 1.14 GB) Description INFO Platform: Nintendo Wii Language: English Region: NTFS Format: WBFS Developer(s): Nintendo EAD Publisher(s): Nintendo Director(s): Eiji Aonuma Producer(s): Shigeru Miyamoto Composer(s): Toru Minegishi, Asuka Ohta Artist(s): Yusuke Nakano, Satoru Takizawa Series: The Legend of Zelda Genre(s): Action-adventure Released: November 19, 2006 INFO NOTE: Has been tested and is working in Dolphin Emulator & USBLoader GX Related Torrents
Sharing Widget Download torrent seeders:0 Zelda: Twilight Princess [NTSC] [Wii] [WBFS] Screenshots |
Progress Continues We've already had 11518 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: November 2019 Progress Report. |
Discover ideas about Zelda Twilight Princess. The great adventure of The Legend of Zelda Twilight Princess WII U ISO comes on the Wii U. In a remastered and improve version of the original Wii hit. Zelda Twilight Princess Midna Switch Nintendo Nintendo 3ds Mark Brown Ps2 Wii U News Latest Openness.
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
The Legend of Zelda: Twilight Princess | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | The Legend of Zelda |
Platform(s) | Wii |
Release date(s) | NA November 19, 2006 JP December 2, 2006 AUS December 7, 2006 EU December 8, 2006 KO August 27, 2009 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Input methods | Wii Remote + Nunchuk |
Compatibility | 5 Perfect |
GameIDs | RZDK01, RZDP01, RZDE01, RZDJ01, DZDE01, DZDP01 |
See also.. | GameCube Version |
In The Legend of Zelda: Twilight Princess, the next chapter in The Legend of Zelda series, Link can transform into a wolf to scour the darkened land of Hyrule. With the help of Midna, a mysterious being, you must guide Link through hordes of foul creatures and challenging bosses using new moves and a new horseback combat system. Many puzzles stand between Link and the fulfillment of his quest, so you must sharpen your wits as you hunt for weapons and items.
The Wii version is identical to the GameCube version, but is mirrored by design; (i.e. what is left on the world map in the GC version is right on the Wii). It also uses the Wii remote and supports widescreen.
- 1Emulation Information
- 2Problems
- 3Enhancements
Emulation Information
Hyrule Field Speed Hack
As the player progresses through the game, Hyrule Field will become progressively slower. To fix this, enable the 'Hyrule Field Speed Hack' in ISO properties (right click the game in the game list > Properties > Patches tab > Hyrule Field Speed Hack). All region releases except KO were fixed by 4.0-1767.
Unfortunately, the hack will cause defects on the minimap, so it is not enabled by default.
Problems
Bloom
Due to the low resolution bloom, a 'ghost' image will appear around certain objects in areas with high amounts of bloom. There is no known solution.
In addition to the 'ghost' look, the Wii version has a bloom offset. The bloom appears to the left and above where it should be. To fix it, use D3D11, or use OpenGL with the following procedure:
- With OpenGL and EFB Copies to Texture Only. If the graphics configuration menu is opened the bloom offset will disappear. Why this happens is unknown, but it appears to remain in place in testing.
This is fixed since at least 5.0-10516.
Enhancements
Sun Rays
Twilight Princess uses a ray effect at various points throughout the game, most notably at windows and the fountains. The effect is very easily broken. How it is broken depends on the backend used:
- D3D - Broken by Anti-aliasing, Anisotropic Filtering and an Internal Resolution above 1x Native.
- OpenGL - Broken by Anisotropic Filtering and an Internal Resolution above 1x Native.
Disable Bloom
Bloom is not displayed correctly if an IR> 1 is used. To display Bloom effects correctly, the improvement Scaled EFB copy must be disabled. To disable bloom completely, use the Action Replay code below.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
Maplestory private server v83 nx hack. The graph below charts the compatibility with The Legend of Zelda: Twilight Princess since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS Version | CPU | GPU | Result | Tester |
r6095 | Windows | Intel Core i7-920 | ATI Radeon HD 4890 | The Legend of Zelda Twilight Princess Dolphin Wii Full Speed | FuriosBr1 |
r6580 | Ubuntu 10.10 | Intel Core 2 Duo E6400 @ 2.13GHz | ATI Radeon HD 4850 | Slow and choppy (OpenGL) | |
r6580 | Windows 7 | Intel Core 2 Duo E6400 @ 2.13GHz | ATI Radeon HD 4850 | Fast and speedy (Directx9) | |
r7025 | Windows 7 | Intel Core i5-2500K @ 3.3GHz | AMD Radeon HD 6950 | Fast and speedy (Directx9) | |
r7332 | Windows 7 | Intel Core i5-750 @ 2.67GHz | AMD Radeon HD 6950 | Almost Perfect | |
r7489 | Windows 7 | Intel Core 2 Duo E8400 @ 3.06GHz | NVIDIA GeForce 8800 GT | Fast and speedy (Dx9) | LynxOfTime |
r7561 | Windows 7 | AMD Phenom II X4 N930 @ 2GHz | ATI Mobility Radeon HD 545v | 20->35FPS. 16FPS in Hyrule Field. A little slowdown in large areas. | Livy |
r7561 | Windows 7 | Intel Core i3-530 @ 2.93GHz | Intel HD Clarkdale | Full speed most of the time. 18FPS in Hyrule Field. A little slowdown in large areas. | Livy |
3.0 | Mac OS X 10.7.2 | Intel Core i5 @ 2.8GHz | AMD Radeon HD 5750 | Almost Perfect, mini-map is garbled unless you change EFB Copies to RAM, then it works fine, but the game slows down also (OpenGL) | Elxiliath |
3.0 | Windows 7 | Intel Core i7-2600K @ 4.1GHz | NVIDIA GeForce 460 GTX | Hyrule Field 25-30FPS (Directx9) | dormantreign |
3.0 | openSUSE | AMD Phenom II 1090T @ 3.2GHz | NVIDIA GeForce 560 GTX | Perfect | Delayline |
r7661 | Windows 7 | Intel Core i7-950 @ 3.07GHz | ATI Radeon HD 5770 | Good for the most part with decent speeds, despite the fairy cursor misaligned with the mouse. However, resizing or maximizing the window causes literally about a hundred errors, starting with 'Invalid Call' followed by D3D shader/framebuffer nonsense (mostly regarding D3DShader.cpp). Following the errors, Dolphin crashes. | Schala |
r7670 | Windows 7 | Intel Core i5-2500K @ 4.1GHz | AMD Radeon HD 6850 | Runs at 30FPS all the time. No major problems, although maximizing the window during gameplay will crash Dolphin. Easily playable at 2x Native. | MegaJump |
r7719 | Windows 7 | Intel Core 2 Quad Q9300 @ 2.5GHz | NVIDIA GeForce GTX 560 | Completely playable until the end, but random crashes, no sound at spirit springs and in the end credits with HLE, very slow Hyrule Field (10-12FPS @ D3D9, 6-8FPS @ D3D11), slowdown independent of ZTP hack and internal res/AA/AI and other gfx enhancements, also in other big areas | |
3.0-235 | Windows 7 | Intel Core i7-3930K @ 3.2GHz | AMD Radeon HD 6970 | Constant 30FPS @ D3D9, no sound problems, no crashes, Hyrule Field 30FPS after activating 'DSP LLE on Thread' | |
3.0-427 | Windows 7 | AMD Phenom II 1090T @ 3.6GHz | ATI Radeon HD 6870 | Flawless constant 30FPS, internal resolution=auto 1080p AAx4 AFx2 | HeapsGood99 |
3.0-601 | Windows 7 | Intel Core i7-3610QM @ 3.3GHz | NVIDIA GeForce GT 650M | perfect | jplafor |
3.0-681 | Windows 7 | Intel Core i5-2500K @ 4.5GHz | NVIDIA GeForce GTX 570 | KOR Version(RZDK01) need to use 'MMU Speed Hack'(Old TLB Hack) for Continue in Menu screen (After Push A+B) issue 3165 | hong620 |
3.0-710 | Windows 7 | AMD Althlon II M300 @ 2GHz | ATI Mobility Radeon HD 4200 | 10-15FPS. 7FPS in Hyrule Field | Livy |
3.5-1344 | Gentoo | Intel Core i5-3570K @ 3.4GHz | NVIDIA GeForce GTX 560 Ti | Extremely good, mostly stable 30FPS (except sometimes i had to turn down Graphics settings to make it run, and in Hyrule field i got 20-27FPS) with OpenGL. Settings: 1920x1080 (Auto/Winsize), 2xAA (8x AA inside dungeons and 2x AF), Per-Pixel-Lighting, EFB copies to RAM, safe texture accuracy, cache display lists, !!HACKED BUFFER UPLOAD!! (<- important, otherwise it's sloooow!), Disable dest. alpha, Fast depth calc, VSync on | Windfisch |
3.5-1572 | Windows 7 | Intel Core i7-4650U | Intel HD Graphics 5000 | Surprisingly playable. 25-30FPS (although mostly always 30) with DirectX 9 or 11. OpenGL gets around 15-20FPS. Settings: 1440x900 (1.5x IR), no AA, EFB copies to RAM, safe texture accuracy, cache display lists, OpenMP texture decoding | |
4.0.2 | Windows 7 | Intel Core i5-3570K | NVIDIA GeForce GTX 650 Ti | In huge areas 30/45FPS | Zcair |
4.0.2 | Windows 8.1 | AMD FX-8350 | AMD Radeon HD 7870 | Minor slowdown | Zcair |
4.0.2 | Windows 8.1 | Intel Core i7-3630M | NVIDIA GeForce GTX 670M | Getting 30FPS constant everywhere. If you are having issues in Hyrule field, enable ZTP Hack, OpenMP and OpenCL. This gives me 100% speed everywhere. HLE Audio works fine. I am glad to have finally found a solution to a problem that I was not able to find a definitive solution for (Hyrule Field Slowdown). Other settings include 1600x900 resolution, internal resolution at the same. 16x Anisotropic Filtering, fog disabled (Just a choice, not required for full speed), EFB To Texture. | Seeck |
4.0-1843 | Windows 7 | Intel Core i7-950 @ 3.7GHz | NVIDIA GeForce GTX 760 | D3D, HLE, Scaled EFB Copy, Force Texture Filtering, 1080p, EFB RAM, Texture Cache position 2 (1/Safe results in 15FPS when chasing scents), Disable Dest. Alpha, Fast Depth Calc, Disable EFB, Hyrule Field Speedup AR code - 30FPS throughout the game, except in some areas (Lake Hylia) at night time when FPS drops to 27~. Currently at the end of snowpeak. Hyrule field is a constant 30FPS even at night. Some audio is a bit glitched here and there (but does not cut out during cutscenes like 4.0.2.) Just remember to close all applications except dolphin! PAL Wii. | Benedict |
4.0-2440 | Windows 7 | Intel Core i7-3770 | AMD Radeon HD 7900 | I use RZDJ01 version. But 30FPS in most scenes, Firone's Forest and Hyrule Field is 5~7FPS. (Maybe wide MAP.) I suspect the patch does not support RZDJ01. | TOM |
4.0-9146 | Windows 7 | Intel Pentium G3258 @ 4.4GHz | ATI Radeon HD 5770 | Using Hyrule Field Speed Hack and otherwise default video settings, getting solid 30FPS at 720p in all areas except Frione's forest. Speed Hack not breaking the Hyrule Field minimap. Very minor occasional audio glitches. | RyuHimora |
5.0 | Windows 10 | Intel Core i5-2500 | NVIDIA GeForce GTX 950 | No issues found. Gameplay is at a steady 30 FPS everywhere I've been. Sound's good and no graphical errors. Did have to use the Hyrule Field Speedup hack, else the entire Hyrule Field would be 16-22 FPS (increasingly worsening after more is explored). Playing at 1080p, using Direct3D 11 with V-Sync, Fullscreen, 3x Native resolution and 2x MSAA and Anisotropic Filtering (could be higher too). | ThijmenDF |
5.0 | Windows 10 | AMD Athlon II X4 860k @ 4GHz | NVIDIA GeForce GTX 950 | Holds 30FPS all the time with 8x MSAA at 1080p, using Direct3d 12 render. The minimap is glitched though, as it's not showing the outline correctly. Also light beams don't seem to be working. | deWaardt |
Gameplay Videos
|