Zelda No Densetsu Twilight Princess Iso Wii

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  • Game:The Legend of Zelda: Twilight Princess
  • Platform: Wii
  • Release date: November 19, 2006

Zelda: Twilight Princess [NTSC] [Wii] [WBFS] (Size: 1.14 GB)

Description

INFO
Platform: Nintendo Wii
Language: English
Region: NTFS
Format: WBFS
Developer(s): Nintendo EAD
Publisher(s): Nintendo
Director(s): Eiji Aonuma
Producer(s): Shigeru Miyamoto
Composer(s): Toru Minegishi, Asuka Ohta
Artist(s): Yusuke Nakano, Satoru Takizawa
Series: The Legend of Zelda
Genre(s): Action-adventure
Released: November 19, 2006
INFO
NOTE: Has been tested and is working in Dolphin Emulator & USBLoader GX

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Zelda: Twilight Princess [NTSC] [Wii] [WBFS]

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The Legend of Zelda: Twilight Princess

Developer(s)Nintendo EAD
Publisher(s)Nintendo
SeriesThe Legend of Zelda
Platform(s)Wii
Release date(s)NA November 19, 2006
JP December 2, 2006
AUS December 7, 2006
EU December 8, 2006
KO August 27, 2009
Genre(s)Action-adventure
Mode(s)Single-player
Input methodsWii Remote + Nunchuk
Compatibility5
Perfect
GameIDsRZDK01, RZDP01, RZDE01, RZDJ01, DZDE01, DZDP01
See also..

GameCube Version
Dolphin Forum thread
Open Issues
Debug Symbol Files
Search Google
Wikipedia page

In The Legend of Zelda: Twilight Princess, the next chapter in The Legend of Zelda series, Link can transform into a wolf to scour the darkened land of Hyrule. With the help of Midna, a mysterious being, you must guide Link through hordes of foul creatures and challenging bosses using new moves and a new horseback combat system. Many puzzles stand between Link and the fulfillment of his quest, so you must sharpen your wits as you hunt for weapons and items.

The Wii version is identical to the GameCube version, but is mirrored by design; (i.e. what is left on the world map in the GC version is right on the Wii). It also uses the Wii remote and supports widescreen.

  • 1Emulation Information
  • 2Problems
  • 3Enhancements

Emulation Information

Hyrule Field Speed Hack

As the player progresses through the game, Hyrule Field will become progressively slower. To fix this, enable the 'Hyrule Field Speed Hack' in ISO properties (right click the game in the game list > Properties > Patches tab > Hyrule Field Speed Hack). All region releases except KO were fixed by 4.0-1767.

Unfortunately, the hack will cause defects on the minimap, so it is not enabled by default.

Problems

Bloom

Due to the low resolution bloom, a 'ghost' image will appear around certain objects in areas with high amounts of bloom. There is no known solution.

In addition to the 'ghost' look, the Wii version has a bloom offset. The bloom appears to the left and above where it should be. To fix it, use D3D11, or use OpenGL with the following procedure:

  • With OpenGL and EFB Copies to Texture Only. If the graphics configuration menu is opened the bloom offset will disappear. Why this happens is unknown, but it appears to remain in place in testing.

This is fixed since at least 5.0-10516.

Enhancements

Sun Rays

Twilight Princess uses a ray effect at various points throughout the game, most notably at windows and the fountains. The effect is very easily broken. How it is broken depends on the backend used:

  • D3D - Broken by Anti-aliasing, Anisotropic Filtering and an Internal Resolution above 1x Native.
  • OpenGL - Broken by Anisotropic Filtering and an Internal Resolution above 1x Native.

Disable Bloom

Bloom is not displayed correctly if an IR> 1 is used. To display Bloom effects correctly, the improvement Scaled EFB copy must be disabled. To disable bloom completely, use the Action Replay code below.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

Maplestory private server v83 nx hack. The graph below charts the compatibility with The Legend of Zelda: Twilight Princess since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-11518(current)
2.0(r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r6095WindowsIntel Core i7-920ATI Radeon HD 4890The Legend of Zelda Twilight Princess Dolphin Wii Full SpeedFuriosBr1
r6580Ubuntu 10.10Intel Core 2 Duo E6400 @ 2.13GHzATI Radeon HD 4850Slow and choppy (OpenGL)
r6580Windows 7Intel Core 2 Duo E6400 @ 2.13GHzATI Radeon HD 4850Fast and speedy (Directx9)
r7025Windows 7Intel Core i5-2500K @ 3.3GHzAMD Radeon HD 6950Fast and speedy (Directx9)
r7332Windows 7Intel Core i5-750 @ 2.67GHzAMD Radeon HD 6950Almost Perfect
r7489Windows 7Intel Core 2 Duo E8400 @ 3.06GHzNVIDIA GeForce 8800 GTFast and speedy (Dx9)LynxOfTime
r7561Windows 7AMD Phenom II X4 N930 @ 2GHzATI Mobility Radeon HD 545v20->35FPS. 16FPS in Hyrule Field. A little slowdown in large areas.Livy
r7561Windows 7Intel Core i3-530 @ 2.93GHzIntel HD ClarkdaleFull speed most of the time. 18FPS in Hyrule Field. A little slowdown in large areas.Livy
3.0Mac OS X 10.7.2Intel Core i5 @ 2.8GHzAMD Radeon HD 5750Almost Perfect, mini-map is garbled unless you change EFB Copies to RAM, then it works fine, but the game slows down also (OpenGL)Elxiliath
3.0Windows 7Intel Core i7-2600K @ 4.1GHzNVIDIA GeForce 460 GTXHyrule Field 25-30FPS (Directx9)dormantreign
3.0openSUSEAMD Phenom II 1090T @ 3.2GHzNVIDIA GeForce 560 GTXPerfectDelayline
r7661Windows 7Intel Core i7-950 @ 3.07GHzATI Radeon HD 5770Good for the most part with decent speeds, despite the fairy cursor misaligned with the mouse. However, resizing or maximizing the window causes literally about a hundred errors, starting with 'Invalid Call' followed by D3D shader/framebuffer nonsense (mostly regarding D3DShader.cpp). Following the errors, Dolphin crashes.Schala
r7670Windows 7Intel Core i5-2500K @ 4.1GHzAMD Radeon HD 6850Runs at 30FPS all the time. No major problems, although maximizing the window during gameplay will crash Dolphin. Easily playable at 2x Native.MegaJump
r7719Windows 7Intel Core 2 Quad Q9300 @ 2.5GHzNVIDIA GeForce GTX 560Completely playable until the end, but random crashes, no sound at spirit springs and in the end credits with HLE, very slow Hyrule Field (10-12FPS @ D3D9, 6-8FPS @ D3D11), slowdown independent of ZTP hack and internal res/AA/AI and other gfx enhancements, also in other big areas
3.0-235Windows 7Intel Core i7-3930K @ 3.2GHzAMD Radeon HD 6970Constant 30FPS @ D3D9, no sound problems, no crashes, Hyrule Field 30FPS after activating 'DSP LLE on Thread'
3.0-427Windows 7AMD Phenom II 1090T @ 3.6GHzATI Radeon HD 6870Flawless constant 30FPS, internal resolution=auto 1080p AAx4 AFx2HeapsGood99
3.0-601Windows 7Intel Core i7-3610QM @ 3.3GHzNVIDIA GeForce GT 650Mperfectjplafor
3.0-681Windows 7Intel Core i5-2500K @ 4.5GHzNVIDIA GeForce GTX 570KOR Version(RZDK01) need to use 'MMU Speed Hack'(Old TLB Hack) for Continue in Menu screen (After Push A+B) issue 3165hong620
3.0-710Windows 7AMD Althlon II M300 @ 2GHzATI Mobility Radeon HD 420010-15FPS. 7FPS in Hyrule FieldLivy
3.5-1344GentooIntel Core i5-3570K @ 3.4GHzNVIDIA GeForce GTX 560 TiExtremely good, mostly stable 30FPS (except sometimes i had to turn down Graphics settings to make it run, and in Hyrule field i got 20-27FPS) with OpenGL. Settings: 1920x1080 (Auto/Winsize), 2xAA (8x AA inside dungeons and 2x AF), Per-Pixel-Lighting, EFB copies to RAM, safe texture accuracy, cache display lists, !!HACKED BUFFER UPLOAD!! (<- important, otherwise it's sloooow!), Disable dest. alpha, Fast depth calc, VSync onWindfisch
3.5-1572Windows 7Intel Core i7-4650UIntel HD Graphics 5000Surprisingly playable. 25-30FPS (although mostly always 30) with DirectX 9 or 11. OpenGL gets around 15-20FPS. Settings: 1440x900 (1.5x IR), no AA, EFB copies to RAM, safe texture accuracy, cache display lists, OpenMP texture decoding
4.0.2Windows 7Intel Core i5-3570KNVIDIA GeForce GTX 650 TiIn huge areas 30/45FPSZcair
4.0.2Windows 8.1AMD FX-8350AMD Radeon HD 7870Minor slowdownZcair
4.0.2Windows 8.1Intel Core i7-3630MNVIDIA GeForce GTX 670MGetting 30FPS constant everywhere. If you are having issues in Hyrule field, enable ZTP Hack, OpenMP and OpenCL. This gives me 100% speed everywhere. HLE Audio works fine. I am glad to have finally found a solution to a problem that I was not able to find a definitive solution for (Hyrule Field Slowdown). Other settings include 1600x900 resolution, internal resolution at the same. 16x Anisotropic Filtering, fog disabled (Just a choice, not required for full speed), EFB To Texture.Seeck
4.0-1843Windows 7Intel Core i7-950 @ 3.7GHzNVIDIA GeForce GTX 760D3D, HLE, Scaled EFB Copy, Force Texture Filtering, 1080p, EFB RAM, Texture Cache position 2 (1/Safe results in 15FPS when chasing scents), Disable Dest. Alpha, Fast Depth Calc, Disable EFB, Hyrule Field Speedup AR code - 30FPS throughout the game, except in some areas (Lake Hylia) at night time when FPS drops to 27~. Currently at the end of snowpeak. Hyrule field is a constant 30FPS even at night. Some audio is a bit glitched here and there (but does not cut out during cutscenes like 4.0.2.) Just remember to close all applications except dolphin! PAL Wii.Benedict
4.0-2440Windows 7Intel Core i7-3770AMD Radeon HD 7900I use RZDJ01 version. But 30FPS in most scenes, Firone's Forest and Hyrule Field is 5~7FPS. (Maybe wide MAP.) I suspect the patch does not support RZDJ01.TOM
4.0-9146Windows 7Intel Pentium G3258 @ 4.4GHzATI Radeon HD 5770Using Hyrule Field Speed Hack and otherwise default video settings, getting solid 30FPS at 720p in all areas except Frione's forest. Speed Hack not breaking the Hyrule Field minimap. Very minor occasional audio glitches.RyuHimora
5.0Windows 10Intel Core i5-2500NVIDIA GeForce GTX 950No issues found. Gameplay is at a steady 30 FPS everywhere I've been. Sound's good and no graphical errors. Did have to use the Hyrule Field Speedup hack, else the entire Hyrule Field would be 16-22 FPS (increasingly worsening after more is explored). Playing at 1080p, using Direct3D 11 with V-Sync, Fullscreen, 3x Native resolution and 2x MSAA and Anisotropic Filtering (could be higher too).ThijmenDF
5.0Windows 10AMD Athlon II X4 860k @ 4GHzNVIDIA GeForce GTX 950Holds 30FPS all the time with 8x MSAA at 1080p, using Direct3d 12 render. The minimap is glitched though, as it's not showing the outline correctly. Also light beams don't seem to be working.deWaardt

Gameplay Videos


Nintendo Wii
  • Twilight Princess (Wii)(2006)
  • Link's Crossbow Training(2007)
  • Skyward Sword(2011)
GameCube
  • Ocarina of Time Master Quest(2003)
  • Collector's Edition(2003)
  • The Wind Waker(2003)
  • Four Swords Adventures(2004)
  • Twilight Princess (GC)(2006)
  • Virtual Console
    • Ocarina of Time(1998/2007)
    • Majora's Mask(2000/2009)
  • A Link to the Past(1991/2007)
  • The Legend of Zelda(1986/2006)
  • The Adventure of Link(1987/2007)
  • Retrieved from 'https://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_Twilight_Princess_(Wii)&oldid=168412'