Soul Calibur 3 Voice Files Samples
Taki known as the Hunter of Darkness is a fictional character in the Soulcalibur series of. She has been voiced in Japanese by Fujiko Takimoto until Soulcalibur III, and then by Sachiko Kojima in later games, while her English voice actors included. Articles containing Japanese-language text Nihongo template errors. Soul Calibur 3 Voice Files Samples. 5/28/2017 0 Comments Let's Appreciate This Fine Video Game Hair. Johan Lithvall is a character artist at Starbreeze who specialises in hair. Which sounds crazy, until you take a moment to appreciate just how much hair a modern video game character has, and how good it looks blowing in the breeze.
Cassandra Alexandra | |
---|---|
Soulcalibur character | |
First appearance | Soulcalibur II (2002) |
Designed by | Aya Takemura (Soulcalibur II-IV) Takuji Kawano (Soulcalibur II-IV) |
Voiced by | English Debbie Rogers (Soulcalibur II)[1] Sue Nelson (Soulcalibur III)[1][2] Heather Halley (Soulcalibur IV)[3] Japanese Reiko Takagi[1] |
Information | |
Fighting style | Athenian |
Weapon | Omega(Soulcalibur II and Soulcalibur VI), Digamma(Soulcalibur III and Soulcalibur IV) (Xiphos sword) Nemea (Soulcalibur II to Soulcalibur IV), Owl (Soulcalibur VI) (shield) |
Origin | Athens, Ottoman Empire(present-day Greece) |
Nationality | Ottoman Greek |
Cassandra Alexandra (Japanese: カサンドラ・アレクサンドル, Hepburn: Kasandora Arekusandoru), better known as just Cassandra, is a fictional character in the Soulcalibur series of video games. Created by Namco's Project Soul division, she first appeared in Soulcalibur II and its subsequent sequels, and later appearing in various merchandise and promotional material related to the series.
Cassandra has been heavily compared to her older sister Sophitia in terms of fighting style, though with acknowledgment that they were two different characters. Some sources have noted a fan following for the character.
- 1Appearances
- 2Design and characteristics
Appearances[edit]
In Soulcalibur video games[edit]
Cassandra is the younger sister of series character Sophitia who was first mentioned in Soul Edge, having witnessed her sister's unconscious body being carried by female ninja Taki after her quest in destroying the cursed sword, Soul Edge. Three years later, she heard her sister had gone to another journey to destroy Soul Edge in Soulcalibur. Unlike her sister whose skills originate from her weapons and the god Hephaestus, Cassandra is not as humble and cannot hear him, relying instead on her own strength.[4]
Four years afterwards by the time of Soulcalibur II, the 21-years-old[5] Cassandra visited her sister's home to find that Sophitia's children Patroklos and Pyrrha were fighting for a fragment of Soul Edge that Sophitia's husband, Rothion had found and that Sophitia was very panicked by the incident. She grabbed the fragment and quickly went to the Eurydice Shrine in anger to curse Hephaestus for making her sister endangered. Cassandra stole Sophitia's holy Omega sword after seeing it reacted with the fragment and determined to take a journey to destroy Soul Edge in place of her sister as she already had a family by then.
Cassandra continued her quest in Soulcalibur III, briefly going back to Greece to request Rothion to forge her new weapons after the Omega sword had broken following a skirmish at a corrupted city. He told her that Sophitia had gone to destroy Soul Edge on her own, so Cassandra quickly went to search and join her sister after receiving the weapons. She visited the city that she went earlier, where she met a man named Raphael who stole her fragment of Soul Edge and before departing, he told that while she has the power to dispel evil, she was not as strong as the 'Holy Stone'. After hearing rumors in the city whose townspeople had regained their sanity about a man with a large mass of crystal on his way to Ostrheinsburg, Cassandra reasoned he carried the Holy Stone to fought some evil there which she thought is Soul Edge and decided to follow him.
Cassandra did not make an appearance in Soulcalibur V, although she was mentioned in the official artbook of the game, which stated that in the conclusion of Soulcalibur IV, she arrived at the Ostrheinsburg Castle to find her sister had pledged her service to Soul Edge to save her daughter Pyrrha, who has to rely on Soul Edge to live. Sophitia managed to render Cassandra unconscious with a single strike. When she awakened, she found that the entire castle had begun to disintegrate to the Astral Chaos. Cassandra found Sophitia's unconscious body at one room, but as she approached her, Cassandra was sucked to the Astral Chaos as the castle returned to normal. Due to being stranded in the Astral Chaos, Cassandra went into despair and became infested with evil herself, losing the memories of her own identity, and keeping only her desire to save her sister.
Cassandra later returned in Soulcalibur VI as the last Season 1 character. In her Story mode, Cassandra runs the family bakery while trying to cover for Sophitia's absence. After encountering her fallen future-self from the original timeline, she sets off on a journey to prevent Sophitia’s tragic future. After the wedding between Rothion and Sophitia, Cassandra is tasked with naming their first child.[6]
Outside of the main series, Cassandra appeared in Soulcalibur: Broken Destiny's Gauntlet storyline, a non-canon side story set during the events of Soulcalibur IV, which revolved around Cassandra and her ally Hilde, who search for ingredients to develop a potion to cure Hilde's father. To this end force the protagonist to assist them, and later recruit another person, Dampierre, after Hilde is briefly kidnapped.[7]
Cassandra also starred as one of the two main characters (and the one most prominently used for promotion[8]) in the mobile card game Soulcalibur: Unbreakable Soul, alongside Edge Master. In it, Cassandra and Edge Master traveled to find the fragments of Soul Edge.
Other appearances[edit]
Besides the Soulcalibur series, Cassandra appeared in the video game Smash Court Tennis Pro Tournament 2 as an unlockable character.[9] To explain the new features of Soulcalibur IV, Namco released an omakemanga featuring Cassandra and Hilde; written in a humorous tone, Cassandra, representing a veteran of the series, 'taught' Hilde about the game's features, while introducing the audience to aspects of Hilde's character.[10][11]
Yujin released a four inch tall immobile figurine of Cassandra after the release of Soulcalibur II, based upon her artwork for the title as part of their 'Namco Girls Series #1' line of gashapon figurines.[12] In 2006, Namco released a second Cassandra figurine as part of a Soulcalibur III set based upon her promotional artwork for the game. While not posable, the PVC figure came with three interchangeable weapons for it to hold;[13] an alternate color version was later released in a secondary set.[14]
Design and characteristics[edit]
Cassandra was originally supposed to replace Sophitia in SoulCalibur II; the series' creator and then-producer Hiroaki Yotoriyama said at the time in 2001: 'We wanted to keep Sophitia's rnodel but make it sufficiently different. I know Sophitia's fans might start to complain, but I think Cassandra should fit into the series.'[15] She was designed in mind to have greater determination than Sophitia, with greater physical abilities and skills.
To further the contrast between the characters, concept artists emphasized a dress and tights for her instead of traditional Greek attire. Though the rest of the team was initially skeptical of the tights, they warmly received the finished model and heavily praised the decision.[4] Several of Cassandra's animations were done manually by hand and blended with the motion capture-based animations done prior. As a result, the series' production manager noted that it gave some of her movements an uncomfortable appearance, and her proportions seem different from a human being's.[16]
Gameplay[edit]
When she debuted in Soulcalibur II, Cassandra placed in the middle between the more acrobatic but less damaging characters like Taki and the slower heavy-hitters like Heishiro Mitsurugi,[17] feeling similar to the GameCube version's guest character Link.[18] According to Electronic Gaming Monthly guide to the game, she is 'very similar to her sister, but not very beginner-friendly. Her attacks are powerful and fairly quick, but can be difficult to string together around. She has fewer juggle moves than Soph.'[19] Andrew Alfonso opined in GameSpy's guide that 'because of her speed she's best played as an offensive-heavy character' and also noted her for having 'also has one of the best overall moves in the game' (for her signature attack Deathfist).[20] She has been radically changed for Soulcalibur IV.[21]
Reception[edit]
GameSpy's Christian Nutt noted Cassandra's similarity in Soulcalibur II to her sister in terms of fighting style, but added 'thanks to some intelligent changes she feels like a whole new gal in many important respects'.[22]IGN commented on the similarity as well, but added that regardless she played 'noticeably different'.[23]
PlayStation: The Official Magazine praised her appearance, featuring her in their 2003 'Girls of Summer' video game character 'swimsuit' special, as well as on the issue's cover.[24]GameDaily described her as a character that 'grew into her own' since her appearance in Soulcalibur II,[25] and later stated her appearance in Soulcalibur IV 'looked better than ever' and described the character as 'gorgeous'.[26]Edge praised the changes to her character in Soulcalibur IV, adding that they made her feel like 'a fresh addition to the series'.[27]Kotaku's Michael McWhertor also praised her design in Soulcalibur IV in contrast to other females in the series, stating that Namco 'thankfully [..] exercised a tad more restraint' and calling her the female character 'you'll be picking when Mom comes over.'[28]
Cassandra was nominated for 'Baddest Good Girl' in G4's Video Game Vixens award show in 2005, which was won by Final Fantasy X's Rikku.[29] She placed as the 12th most popular Soulcalibur character in a poll on Namco Bandai's official English Facebook account of the series in 2015.[30] A poll for the most erotic girl in the history of fighting games by Japanese web portal Goo placed her seventh in 2016.[31]
IGN's Jesse Shedeen listed Cassandra as one of the series' top ten fighters at number eight in 2008, noting a large fan following and admiration for her 'spunk.'[32]GamesRadar ranked her guest appearance in Smash Court Tennis Pro Tournament 2 with Raphael Sorel, Heihachi Mishima and Ling Xiaoyu at #42 in their list of 'awesome character cameos' in 2010.[33] In 2015, WhatCulture included her in their list of 30 greatest female fighting game characters of all time.[34]
See also[edit]
References[edit]
- ^ abc'Cassandra Alexandra Voice - Soulcalibur franchise'. Behind The Voice Actors. Retrieved 16 September 2019. A green check mark indicates that the role has been confirmed using a screenshot (or collage of screenshots) of the title's list of voice actors and their respective characters found in its closing credits and/or other reliable sources of information.
- ^'Sue Nelson - Hire voice actor for your voice over project'. Voice123.
- ^Halley, Heather. 'pic.twitter.com/vxtpRFpd6h'.
- ^ ab'「ソウルキャリバーII」開発者インタビュー' (in Japanese). Impress Watch. Archived from the original on 2008-04-30. Retrieved 2008-10-18.
- ^'「SOULCALIBUR Lost Swords」,新キャラクター「カサンドラ」が近日配信'. gamer.net.
- ^https://www.polygon.com/2019/8/4/20754158/soulcalibur-6-cassanda-haohmaru-samurai-shodown-dlc
- ^Project Soul (2009-09-13). Soulcalibur: Broken Destiny. PSP. Namco Bandai. Level/area: Gauntlet.
- ^'iOS「SOULCALIBUR Unbreakable Soul」指1本で遊べる「ソウルキャリバー」'. game.watch.impress.co.jp.
- ^'Play2Mania 067' – via Internet Archive.
- ^Staff (2008-07-05). 'Soul Calibur 4 Omake (archive)' (in Japanese). Otadesho. Archived from the original on 2013-01-16. Retrieved 2008-08-13.
- ^Ashcraft, Brian (2008-07-29). 'Learn About Soul Calibur IV From A Cute Manga'. Kotaku. Archived from the original on 2008-09-01. Retrieved 2008-08-20.
- ^'Namco Girls Mini-Figures Series #1: Cassandra figure'. twenga.co.uk. Archived from the original on 2008-09-23. Retrieved 2008-09-07.
- ^'『鉄拳5』&『ソウルキャリバーIII』の キャラクターたちがコレクションフィギュアに!' (in Japanese). Dengeki Online. 2005-12-06. Retrieved 2008-07-31.
- ^'Namco Game Character Collection Soul Calibur III Series 1 Set of 6 Figures (2nd Colors)'. ToyWiz.com. Archived from the original on 2008-09-14. Retrieved 2008-09-07.
- ^Edge issue 104 page 50.
- ^'「ソウルキャリバーII」特別インタビュー 家庭用オープニング制作者に聞く Part2'. Project Soul (in Japanese). Namco Bandai. Retrieved 2009-09-18.
- ^Future Publishing (1 April 2008). 'Official Xbox Magazine Issue 82' – via Internet Archive.
- ^'PSW (UK) Playstation World Magazine'. archive.org.
- ^EGM 170 (2003-09) p.110.
- ^'Soulcalibur II - cube - Walkthrough and Guide - Page 11 - GameSpy'. uk.cube.gamespy.com.
- ^'Edge Extra 2 Lo mejor de PS3' – via Internet Archive.
- ^Nutt, Christian (2003-08-26). 'Soulcalibur II Review'. GameSpy. Retrieved 2008-08-24.
- ^Hwang, Kaiser (2003-08-23). 'Soulcalibur II Review'. IGN. IGN Entertainment. Archived from the original on 2008-12-16. Retrieved 2008-10-12.
- ^Staff (June 2003). 'Girls of Summer'. PSM. 7 (72). Retrieved 2009-07-11.
- ^'Babes of the Week: Soulcalibur Hotties'. GameDaily. AOL. p. 2.
- ^Workman, Robert (2008-04-16). 'Impressions: Soul Calibur IV'. GameDaily. AOL.
- ^Staff (2008-08-01). 'Review: Soul Calibur IV'. Edge. Retrieved 2008-08-04.
- ^McWhertor, Michael (2007-10-25). 'Soulcalibur IV Features Tasteful Greek Cleavage'. Kotaku. Archived from the original on October 16, 2012. Retrieved 2012-01-27.
- ^'Biggest Guns, Best Bounce and Viewers' Choice Baddest Good Girl'. G4. Archived from the original on 2016-03-03. Retrieved 2017-08-05.
- ^'Talim wins highest voted character in the latest Soul Calibur popularity poll, check out how the others placed'. Eventhubs.com. Retrieved 2016-03-15.
- ^http://news.nicovideo.jp/watch/nw2426054
- ^Schedeen, Jesse. 'Soulcalibur: The Top Ten Fighters'. IGN. IGN Entertainment. Retrieved 2008-08-01.
- ^'55 awesome character cameos'. gamesradar.com. 2010-05-01. Retrieved 2013-10-08.
- ^'30 Greatest Female Fighting Game Characters Of All Time'. WhatCulture. 21 May 2015.
Soulcalibur III | |
---|---|
NTSC box art for the game, depicting characters Mitsurugi and Ivy in the background, Zasalamel in the front, and Nightmare in the logo | |
Developer(s) | Project Soul |
Publisher(s) | Namco |
Director(s) | Jin Okubo Shinobu Nimura Taisuke Aihara |
Producer(s) | Hiroaki Yotoriyama Akiko Tange Mitsuo Kashiwagi |
Designer(s) | Tetsuya Akatsuka Makoto Kiyokawa Ryouji Ichikari |
Programmer(s) | Yoshihito Iwanaga Takashi Koshigoe Tadashi Obama |
Artist(s) | Masashi Kubo Takuji Kawano Hideaki Ito |
Writer(s) | Yoshihiro Nakagawa |
Composer(s) | Junichi Nakatsuru Keiki Kobayashi Ryuichi Takada |
Series | Soulcalibur |
Platform(s) | PlayStation 2, Arcade |
Release | PlayStation 2:
2006 |
Genre(s) | Fighting game |
Mode(s) | Up to 2 players simultaneously, for up to 8 players total in a League mode |
Cabinet | Upright |
Arcade system | Namco System 246 |
Display | Raster (Horizontal) |
Soulcalibur III (ソウルキャリバーIII, Sōrukyaribā Surī) is a fighting video game produced by Namco as a sequel to Soulcalibur II and the fourth installment in the Soulcalibur series. It was originally released exclusively for the PlayStation 2 in 2005. An improved arcade version, Soulcalibur III: Arcade Edition, was released in 2006. It was the last Soulcalibur game to receive an arcade version, as IV onwards did not have an arcade release. It is the second in the Soulcalibur series’ 1590 A.D. trilogy games, between II and IV.
- 1Gameplay
- 4Release
- 5Reception
Gameplay[edit]
The game includes new modes such as Tales of Souls, an interactive story-driven mode comparable to Edge Master Mode from Soul Edge; Character Creation, in which players can create custom characters from 13 total occupations, with multiple weapons and fighting styles; and Chronicles of the Sword, a real-time-play mode that allows players to take their created souls through adventures of their own. The game also has the largest character roster — 24 characters playable in Tales of Souls mode and an additional 18 playable in all other modes — and largest battle stage selection in Soul series history.
The Character Creation Mode allows the player to choose from several classes, clothing and armor, and physical features. Most of the classes can use up to five disciplines, three of which are unique, and two of which are 'Soul of ..' disciplines: an exact replica of a main story character's moves. The created fighter's personality can be altered, which influences their quotes and their actions during battle. However, the personality is chosen by the equipment the character wears, and not directly by the player.
The Soul Arena is a mode that allows both the eight-match Quick Play (the standard Arcade Mode of the game), which is light on story and allows a speedy confrontation with Abyss, as well as the pre-defined Missions which include variations on the standard matches. There is a World Competition mode created to simulate tournament rounds (of either eliminations or Round Robin) against the CPU.
The Tales of Souls mode is presented as a book, narrating the selected character's story in detail during various chapters. The player can input button combos when an icon appears in the top right-hand corner during cut scene movies. The cut scenes can have different outcomes depending on whether the player successfully inputs the sequence. During movies that precede a battle after the cut scene ends, not inputting the code could result in the player starting the subsequent battle with a disadvantageous effect.
Although the Mortal Kombat, Street Fighter and Dead or Alive series all supported online play, Soulcalibur III does not. The game's producer Hiroaki Yotoriyama said 'At the current time, the online infrastructure is extremely different between countries, and there are people that can not enjoy network gaming. We've decided to concentrate on improving the game's offline content and its characters so that people all over the world will be able to have fun.'[1]
Chronicles of the Sword[edit]
Chronicles of the Sword is a one-player game that is turn-based. The objective of this Dungeons & Dragons style RPG is to make a character using the custom character creation system and play it through a story. It begins with the player starting out as a rookie commander for the Grandall Empire. There are 20 chronicles, or levels, each one getting harder than the last. The basis is the player's troops are minimized and they move like board game pieces. The player must fight the enemies and take their strongholds scattered through the level. When two enemies on the map are fighting, the player could have them slash each other on their own or duel it out Soulcalibur style. Winning the chronicles results in a certain amount of gold, depending on how well the player did. As the characters fight, they gain levels, and become stronger. Sometimes the standard characters may be found in strongholds or standing and they are always level 60 (Olcadan and Abyss, however, do not appear). As the story progresses the player also gain some pre-made characters that can be controlled.
The plot places the player's character in the role of a young cadet of the Grandall Empire, who is chosen to lead the war against its neighboring countries, Halteese and Dalkia. As the player proceeds in their campaign, taking territories and forcing enemy troops back, they start to realize the true meaning of war and the reason they fight, eventually discovering the true enemies of their country. Throughout the chronicles, the player gains many rewards. Most characters' ultimate weapons (the weapons with four effects) are obtained throughout the story. The player can also unlock more armor, faces, disciplines, etc. for custom characters. If the player starts Chronicles of the Sword after certain weapon disciplines have been unlocked, the character may use those during battle.
Characters[edit]
The main three new warriors in the game are Tira, Zasalamel and Setsuka, all with totally different fighting styles than other series fighters. Nearly all of the warriors previously featured in Soul series titles return, with the exception of Inferno, Necrid, Seong Han-myeong, Edge Master and the console-exclusive Soulcalibur II special guests (Heihachi, Link, and Spawn). Soulcalibur II's mimic character Charade does return in a non-playable form, as do the generic Lizardmen.
Unlockable characters include personnel in the Chronicles of the Sword, opponents from the Tales of Souls mode, and the weapon, armor, and item shop owners. In the Character Creation mode, players can re-create KOS-MOS from the Xenosaga series as well as Taira No Kagekiyo from Genpei Tōma Den and Gilgamesh from The Tower of Druaga.
Plot[edit]
This game takes place shortly after the events of Soulcalibur II, in 1590[2]. The amount of time is not specified, but taking into account the various characters' profiles, a minimum of four months has already passed (one month Xianghua needed to carry Kilik back to his master's hermit, three months that took Kilik to surpass his master's training).
The wicked Soul Edge survived its fated encounter with the wielder of Soulcalibur, Xianghua, and restored its control over the body of Siegfried Schtauffen, turning him back into the Azure Knight Nightmare. Four years later, Nightmare was about to restore Soul Edge, when suddenly a man named Raphael appeared, intending on taking Soul Edge. Nightmare defeated the attacker, but was distracted by Siegfried's latent will trying to restore his body. Using the distraction, Raphael pierced Soul Edge's eye, giving Siegfried the edge he needed to break free from Soul Edge's control once again.
After waking up, Siegfried found the holy sword, free from its entrapment within the wicked sword, and out of instinct used it to pierce Soul Edge. The result led to both swords sealed together in a fateful embrace, an 'Embrace of Souls'. Siegfried took both weapons and started a quest to find a definitive way of sealing Soul Edge, but memories of his slaughters, plus the attacks of those resentful of the Azure Knight, drove his mind towards insanity. Unbeknownst to him, the evil soul of the blade escaped and obtained a temporary shell, starting a new killing spree to strengthen himself while seeking its body, Soul Edge.
What neither of the two warriors knows is that a man behind the scenes is controlling their steps, searching to end an everlasting curse. And that many other warriors ventured in search of the blade as well.
Release[edit]
The console version of the game was first released in North America on October 25, 2005. A soundtrack for the game was released as Soulcalibur III Original Soundtrack - Legend of Sounds. Two guide books were released in Japan in November–December 2005: Famitsu's Soul Calibur III Starting Guide Book and Namco's own Soul Calibur III Official Complete Guide.[3]
Soulcalibur III: Arcade Edition[edit]
Soulcalibur III: Arcade Edition is a re-tuned and glitch-fixed version of Soulcalibur III that was first released in the arcades on April 3, 2006. Almost the entire cast from the home version returns as playable characters except Abyss, who is now a non-playable boss character alongside Night Terror. From the 17 bonus characters only three made it into the arcade: Hwang Seong-gyeong, Li Long and Amy Sorel, who have been reworked and expanded into more deep playing styles. The total roster of the arcade ascends to 27 selectable characters.
Netbook install 0 8 3 rc 4 less. The game has three different modes: Training Mode, where one can try the characters' moves for a set time; Standard Mode, which is a traditional arcade mode with nine battles in a row, without cut scenes or endings; and Legends Mode, a complex eight-round mode based upon the creation of and competition between customized characters with accumulated skills taken from the home version's Chronicles of the Sword mode, such as increased stamina or the ability to automatically escape grapples.
The Standard mode brings back Inferno as a sub boss character (Stage 8). The only difference is Inferno will now only use a move set similar to Cervantes instead of randomly doing the moves of any character. Your ending boss for the standard mode can be either Night Terror if you get through 8 stages fast, Abyss if you get through pretty fast, or the Highest ranked Legends mode character if you end up getting through standard mode rather slow (8 minutes or higher). The number of times you continue does not seem to affect the boss you receive but the amount of aggression you show towards your opponents seems like it might have an effect. Dragon ball z games download.
Reception[edit]
Reception | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||
|
The game has generally positive reviews with an aggregate score of 86/100 on Metacritic.[4]IGN lauded it for its 'stunning environment' and 'charming characters' but thought that the game could use more diverse sound effects.[9]GameSpot praised the 'fun, fast-paced gameplay' but criticized the lack of online play.[8]
Awards[edit]
- E3 2005 Game Critics Awards: Best Fighting Game[10]
- E3 2005 GameSpot Awards: Best Fighting Game[11]
- IGN: Best Fighting Game of 2005[12]
In 2011, Complex ranked it as the 34th best fighting game of all time.[13]
Collectible card game[edit]
Soulcalibur III is part of the Universal Fighting System collectible card game, created by Sabertooth Games and later published by Fantasy Flight Games. It was one of the official founding franchises of the card game, next to Street Fighter, when the game was released April 2006. UFS has seen five expansions based on Soulcalibur III's characters and history.
References[edit]
- ^Niizumi, Hirohiko (2005-03-31). 'Soul Calibur III's producer talks details'. GameSpot. Retrieved 2006-09-16.
- ^Namco Bandai Games (2014). SoulCalibur: New Legends of Project Soul. Udon Entertainment. p. 11. ISBN1-92677-895-2.
- ^'Soul Calibur III'. Arcade Gear. 2005-11-23. Archived from the original on 2014-02-02. Retrieved 2013-12-21.
- ^ abcd'SoulCalibur III for PlayStation 2 Reviews, Ratings, Credits, and More at Metacritic'. Metacritic.com. Retrieved 2012-02-11.
- ^Chou, Che (2005-10-21). 'Soulcalibur III Review for PS2 from'. 1UP.com. Archived from the original on 2010-01-05. Retrieved 2012-02-11.
- ^Reed, Kristan (2005-12-20). 'SoulCalibur III Review • Reviews •'. Eurogamer.net. Retrieved 2012-02-11.
- ^'Internet Archive Wayback Machine'. Web.archive.org. 2011-06-07. Archived from the original on 2011-06-07. Retrieved 2012-02-11.
- ^ ab'Soul Calibur III Review'. GameSpot.com. 2005-10-25. Retrieved 2013-12-21.
- ^ abIvan Sulic. 'Soulcalibur III - PlayStation 2 Review at IGN'. Ps2.ign.com. Retrieved 2012-02-11.
- ^'2005 Winners'. gamecriticsawards.com. Archived from the original on 2006-07-01.
- ^'E3 2005 Winners'. GameSpot.
- ^'IGN.com presents The Best of 2005'. Bestof.ign.com. Retrieved 2012-02-11.
- ^Peter Rubin, The 50 Best Fighting Games of All Time, Complex.com, March 15, 2011
External links[edit]
- Official website (in English)
- Official website(in Japanese)
- Soulcalibur III at MobyGames